Training

Cognitive Vision Training (CVT)

Vector® Cognitive Performance

To provide a metric for information processing we created the Vector® cognitive performance quotient. This compares an athlete’s speed with and without information processing elements. This data not only demonstrates information processing delay while executing athletic drills, but also measures improvement as the athlete trains with the Vector® Ball.
Example:
  • Throw and catch a Vector® Ball against a wall as fast as you can for 60 seconds. (number of reps = denominator)
  • Same drill except, if red when it strikes the wall, catch it with your right hand, green – left hand, blue – both hands. (number of correct reps = numerator)

EXAMPLE CVT DRILLS

Wall-Drill-img-800x556

Wall Drill:

Throw Vector® Ball against a wall and catch it with hand corresponding to the Ball’s color when it strikes the wall. For example, if the Ball is green when it strikes the wall catch it with your left hand , if red right hand , if blue both hands . You may also choose to change the color/hand association and add information processing elements. For example, associate the colors with numbers (Red = 1, Green = 2, Blue = 3) and have the athlete perform simple math by adding the colors as they perform the drill. As Always – Go As Fast As Your Brain Can.
Floor-Drill-img-800x310

Floor Drill:

Bounce pass Vector® Ball to partner and catch it with hand corresponding to the Ball’s color when it strikes the floor. For example, if the Ball is green when it strikes the floor then catch it with your left hand, if red right hand, if blue both hands. You may also choose to change the color/hand association and add information processing elements. For example, have the athlete move to a cone based on the color of the Vector® Ball from the previous bounce. This adds working memory and additional agility to the drill. As Always – Go As Fast As Your Brain Can.
Shuttle-Drill-img

Shuttle Drill:

Bounce Vector® Ball on the floor and athlete moves to corresponding cone based on the Ball’s color when it strikes the floor. For example, if the Ball is green when it strikes the floor then move to the cone on the left, if red right cone, if blue middle cone. You may also choose to change the color/cone association and add information processing elements. For example, bounce the Vector® Ball more than once and have the athlete move to multiple cones. This adds working memory and additional agility to the drill. As Always – Go As Fast As Your Brain Can